Blueprint CSS framework :Incorporating

What does Blueprint do?


Incorporating Blueprint CSS into your workflow

What does Blueprint do?
Blueprint's core feature set is as follows:

1. It performs a mass reset of browser default styles.
2. It sets up sensible defaults for typography, including font families, header sizes, paragraph styles, list styles, a baseline grid, and more. It does all of this with relative sizes, so that it scales well in any browser.
3. It gives you a methodology to use for customizable layout grids. Any number of columns and widths you can dream up is easily achievable.
4. It provides a sensible default print stylesheet.
5. It does all of these things in ways that work elegantly in most browsers your visitors are likely to be using, including Internet Explorer 6 and 7.

It's important to understand that all elements are override-able. Blueprint doesn't set out to be a stand-alone stylesheet for your site. Rather, it's a set of base styles you, the designer, can build on top of, override, or nix completely (by adding your own stylesheet(s) in addition to the ones Blueprint provides).

Think of it like this: building a design with CSS is like having a bucket full of melted plastic to work with. Building with Blueprint as your base is like having a set of Legos—but you still also have that melted plastic if you need it.

The grid
Blueprint's crown jewel is its grid-building tools. By default, Blueprint's grids.css file sets up a 950px wide grid of 24 columns, each 30 pixels wide with 10 pixel gutters. This grid is likely to be flexible enough for most of your needs.

However, the grid is fully customizable. If you need more or less columns or a wider or narrower total width, you'll want to use the Blueprint Grid CSS Generator tool. It not only provides a replacement grids.css file, but it also creates a grid.png image file for use as a background image during development—very handy for making sure everything lines up properly. The grid generator is a key piece to the framework, even if it's technically a third-party tool. Without it, Blueprint is limiting and controlling, forcing designers to use a single layout grid. With it, designers have endless freedom.

Incorporating BlueprintCSS into your workflow
If you intend to use Blueprint to build a design, it's best to decide this before you start working in Photoshop (or your design tool of choice). You can retrofit a design with Blueprint HTML and CSS, but it's much simpler to plan it from the beginning.

The designer will want to hit the afore-mentioned grid generator tool to come up with the exact number of columns, gutter size, and total width they're going to use. They should save the exported grid.css. Then, they can set up a Photoshop document with guides replicating this column structure.

At Blue Flavor, the designer may or may not be the same person that ends up building the HTML and CSS templates. When the designer hands off their finished comps to theHTML/CSS template author, he/she should make sure to also include the associated grid.css and let the template author know about the guides in the comp.

Tips, tricks, and best practices
When using Blueprint, it's really important to read all of the included CSS and fully understand what everything does and how it works before you dive in too deeply. If you don't, you're likely to miss really important elements, such as the .border, .colborder, .box, and .hide classes.

Also, don't be fooled by the grid documentation's suggestion to use div elements for all column units. You can apply the .column class to any element. For example, if you're using the default grid and you want a bar across the top of the page that includes your logo on the left and your navigation on the right, you can add class="column span-12" to an h1 and a ul, rather than making unnecessary divs.

Use multiple .container divs to create "rows" in your layout. Your header may be one container, your content may be another, and your footer may be yet another. Or, you may have many more. Don't think can only have one container.

Remember that you don't need to use all of the pieces of Blueprint CSS. For example, if you're not doing a grid-based layout, you may not need grid.css. But, reset.css and typography.css may still be useful to you.

And finally: don't ever edit Blueprint's files! A much better practice is to include your own stylesheet and override Blueprint. Editing Blueprint's CSS files will make upgrading to the latest version of the framework much more difficult. Keep your work separate from the framework.

http://blueflavor.com/blog/2007/oct/24/blueprint-css-101/


http://www.blueprintcss.org/tests/parts/sample.html
Read more!
Prototyping Website Structure A Must Watch VIDEO !

Starting a Prototype

Every web development project starts with different initial input. Sometimes an existing website is to be redesigned. Sometimes there's a detailed Request For Proposal, and sometimes there's a sitemap. Sitemaps are my enemy. They're such illusionists. They're so limited in how they define categories and relationships between pages. They fall far short of communicating the details of the pages themselves. Building a website based on a sitemap is insanity.





Grayscreen Prototyping video by Newfangled Web Factory.



Read more!
jQuery for Absolute Beginners: Video Series
http://nettuts.com/articles/web-roundups/jquery-for-absolute-beginners-video-series/#

great series. The tutorials are well made and easy to understand.

I loved this series of videos. It was great fun and I learnt some things I didn’t know before. Thanks guys!


jQuery for Absolute Beginners: Video Series

I loved this series of videos. It was great fun and I learnt some things I didn’t know before. Thanks guys!

RSS:
http://feedproxy.google.com/nettuts
Read more!
http://gotoandlearn.com


Lot of Flash action script Tips and Tuts



Lot of Flash action script Tips and Tuts
Read more!
BlueTrip CSS Framework

A full featured and beautiful CSS (Cascading Style Sheets) framework which combined the best of Blueprint, Tripoli (hence the name), Hartija's print stylesheet, 960.gs's simplicity, and Elements' icons, and has now found a life of its own.
What Can BlueTrip Do For You?

BlueTrip gives you a sensible set of styles and a common way to build a website so that you can skip past the grunt work and get right to designing.

Download the package, include the images and stylesheets in your site structure, and get going!

http://bluetrip.org/

BlueTrip CSS Framework

A full featured and beautiful CSS (Cascading Style Sheets) framework which combined the best of Blueprint, Tripoli (hence the name), Hartija's print stylesheet, 960.gs's simplicity, and Elements' icons, and has now found a life of its own.
What Can BlueTrip Do For You?

BlueTrip gives you a sensible set of styles and a common way to build a website so that you can skip past the grunt work and get right to designing.

Download the package, include the images and stylesheets in your site structure, and get going!


Read more!
Realistic Food Shaped USB Flash Drives





Realistic Food Shaped USB Flash Drives



Realistic Food Shaped USB Flash Drives
















Read more!
learn how to install the new sIFR 3 to your website!




learn how to install the new sIFR 3 to your website!

Basic Information about sIFR

sIFR is the “Healthy alternative to browser text”, regarding to the authors Mike Davidson and Mark Wubben. With sIFR it is possible to display fonts on the internet that doesn’t have to be installed on the computer of the user. sIFR creates more typography options for the web!

The technique is a combination between Flash, JavaScript, CSS and HTML. Due this fact you have to remember to use sIFR only on important titles and subtitles because otherwise it might drastically slow down your site.

How does sIFR work?

sIFR has a system that really works great. The browser of your visitor (sIFR is supported by almost all browsers that support Javascript and Flash!) loads a basic web page. Javascript checks if Flash is supported and if this is the case, Javascript adds tags around the elements that will use sIFR.

Flash will now automatically load Flash movies where the new tags are located and ActionScript fills your Flash movie with the text, typeface and size. This all happens in split seconds!
Read more!
Wordpress-custom-field
how to use custom fields to change a blog post’s simple visual appearance. You can also use the same concept to change layout, or additional textual content etc.
http://www.8164.org/wordpress-custom-field/

how to use custom fields to change a blog post’s simple visual appearance. You can also use the same concept to change layout, or additional textual content etc.
What Is a Custom Field

A custom field is a key+value pair that’s associated with a particular post. Once a key is made, it can be used for other posts, with different values. The key is the name of the custom field, and the value is the information contained by the field. The key+value information is also known as meta data. It is stored in a database table called wp_postmeta.
Read more!

Usability Testing - few thoughts


Usability testing is a technique used to evaluate a product by testing it on users
Usability testing focuses on measuring a human-made product's capacity to meet its intended purpose. Examples of products that commonly benefit from usability testing are web sites or web applications, computer interfaces, documents, or devices.

Usability testing measures the usability, or ease of use, of a specific object or set of objects, whereas general human-computer interaction studies attempt to formulate universal principles.
If you develop web sites, you need to be doing usability testing. It is that simple.
This tutorial will teach you how to conduct a simple usability test on your web site (using the hands-on task based method).


Plan the Usability Test

1) Know the Goals of the Usability Test

The primary point of usability testing is to provide feedback during the design/development process to ensure that the web site will actually be easy and effective to use and provide valuable information to the users. Four primary elements to measure are:

Ease and effectiveness of navigation - Do users find what they need easily. Is there a clear pattern to the navigation that fits easily into the users mental model. Are you links labeled with terms that make sense to your users. (Or, are you speaking in your own private jargon!)
Usefulness of content - What information do your users want/need? Have you organized the content on each page in such a way that it is easy for your users to quickly find it? Or do they have to read all the fine print while standing on their heads?
Effectiveness of presentation - Did the graphic design, fonts and colors highlight the navigation and content, making the site easier to use? Or did the presentation distract or create a barrier between the user and the information?
Task success rate - Were the users able to accomplish the key task they needed/wanted to accomplish. If they were able to complete the task, did they feel satisfied, neutral or angry and frustrated?
2) Determine Usability Testing Timeframe

Meet with the clients who are requesting the usability testing as well as the developers who are designing the site. Ask the client when they hope to have the site live. Ask the developers when they hope to have the system available for usability testing. Request at least 4-8 weeks between the Usability Testing dates and the "Go Live" Date.

Example of an absolute minimum timeframe:

Week 1
Determine usability goals, timeframe, audience, recruiting plan
Review web site with clients/developers, develop usability test instruments
Week 2
Recruit test subjects
Test the test, make adjustments to test or web interface
Week 3
Conduct the tests and gather testing data
Week 4
Compile data and draft a report, review report with all test facilitators for consensus, produce final report
Present final report to clients and developers. Clients/developers decide what recommendations they will address.
3) Determine the Target Audience & Test Subject Recruitment Plan

Ask the client who the primary audience(s) are for this web site. Try and keep the audience focus down to 2-5 audience types. After the primary audience(s) have been named, considering setting a goal of 3-5 representative test subjects for each primary audience type. For example, when testing the UT Austin home page we had 14 test subjects. See Jakob Nielsen's article on why testing 20 users is enough.

3 Faculty/Staff
3 Alumni
3 Prospective Students
3 Students
2 Students w/ Visual Disabilities
Identify possible test subjects, gather their contact information, establish the week(s) that you will be conducting your testing, schedule locations for the testing, double check with your clients, developers and test facilitators that the testing week(s) are realistic.

Consider offering an incentive for people to participate in the usability test. Common incentives are free lunch or gift certificates. For students, we often order pizza and soda. We have also used $20 gift certificates to local bookstores, music stores or UT related stores. Incentives greatly improve attendance. When we have used incentives, we have reliably had 100% attendance in our test subjects.

-----------------------------------------------------------------------------------
Develop the Usability Test Documents

There are four basic documents used for hands-on task based usability testing. These documents are:

Waiver
Entrance Questions
Task Based Questions (the heart of the hands-on usability test)
Exit Questions
If you don't have MS Word you can download a free viewer for Microsoft Word.

Let's look at the purpose of these docments and see a sample of each.

Waiver - Each test subject should sign a waiver or consent form, indicating that they are giving permission for you to take notes (or video/audio tape) them during the testing. Sample Waiver.
Entrance Questions - these documents help you collect demographic information that you can later use when analyzing your results. Questions include name, age, gender, internet experience and target audience group. Sample Entrance Questions.
Task Based Questions - The heart of hands-on usability testing is the Task Based Questionnaire. During the test, the subject is sitting in front of a computer with the appropriate starting page on the browser. The facilitator verbally leaeds the test subject through a series of questions/tasks, encouraging them to think out loud. The facilitator does NOT lead the subject to the answer. Sample Task Based Questions.
Exit Questions - At the end of the testing session, you will want to allow at least 10 minutes for your test subject(s) to give you their opinion of the site. How easy was it to navigate the site? What did you like or dislike? What was confusing? Sample Exit Questions.
Feel free to use the samples above as your template, making changes as needed to adjust to your specific testing needs. The document that will require the most work will be your Task Based Questions. Here are some pointers on how to write your task based questions:

Key Pieces of Info - Think about your site. What key pieces of information will people need to find on your site? Consider writing a task/question for each of your key pieces of information.

Top Ten - Have too many key pieces of information, then test for the "Top Ten" things people need to get from your web site.

Audience Versions - Don't hesitate to write a slightly different version of your Task Based Questions for each of your target audiences. Different target audiences have different needs on your site. When I create different versions, I usally have a core group of questions that work for all my audiences (perhaps 60-70% of the questions) with a few more audience specific questions.

Non-leading Questions - When writing the text of the question, make sure you are NOT leading your test subject to the answer. Use common vocabularly and specifically avoid the vocabulary that you are using in your hot links and buttons. For example, if I wanted to test the ease of finding the "Campus and Parking Maps" and the link text was "Campus and Parking Maps", I might word the question like this, "You are planning on taking your friend to the Texas Memorial Museum this weekend and you need to find out where you can park."

Simple - the task/question should be simple, so the test subject can keep it in their mind without reading it. Try to write the task in the vocabulary of the target audience.

Realistic Scenarios - The Task/Questions should be realistic scenarios that your target audience would really experience. The point of the test is to simulte being "the fly on the wall" while a real person is using your site.
-----------------------------------------------------------------------------------



Conduct the Usability Test

Pre-test preparations

You've developed your Usability Test, scheduled your test subjects and now your are ready to go, right? But before you bring in your first test subject, you have three important quality checks.

1) Test the Usability Test - sit down at your computer with the usability test in hand, read the questions to yourself, and attempt to do all the tasks. Does the test work for you? Or are parts of the web site not ready for prime time yet? Share the Usability Test with your web site developers so they know what sections of the site you are testing. Make sure that the site will be stable and ready during the dates you are conducting the usability test.

The site doesn't need to be perfect, or finished. Just make sure your questions/tasks are actually doable, and not just a dead end.

2) Practice Giving the Test - grab an unsuspecting co-worker or friend and conduct the entire usability test on them. This will help you feel more comfortable when you do the test on your first real test subject. Have your friend/co-worker complete all the paper work (waiver, entrance and exit questions). As you read the task based questions aloud, remember not to lead them to the answer. Encourage them to talk out loud (with some folks you will need to encourage them to do this on every question).

Remind them over and over, that you are not testing them, but you are testing the software. If they have problems completing the tasks, their complaints and frustrations (voiced aloud) will help you convince the developers that things need to be changed.

Tell them you want them to be brutally honest. You had nothing to do with the design of the system and want them to tell you exactly what they are thinking. If they think the site "stinks" or they are ready to pull their hair out, you want them to tell you!

As they give you feedback, both negative and positive, tell them "that is a good point" and write down what they say. Show approval and appreciation for their comments.

3) Supply Checklist - make sure you have everything you need to conduct each test. Your checklist might look something like this:
Waiver
Entrance Questions
Task Based Questions
Exit Questions
Computer with internet connection and all required plug-ins
URL of working web site
Token of appreciation - food or gift certificate
Pen(s)
I like to create a web page that has copies of all the usability testing documents online as well as a link to the site. Then, if I have forgotten anything, I can grab a copy online and print it out wherever I am.

Testing Methodology

Okay, now we are ready to conduct the test.

1) Welcome: Welcome the test subject and thank them for coming. Make them feel at ease. Tell a joke, or talk about the weather. Ask if they have ever been in a usability study before. Assure them that it is fun and easy.

2) Agenda: Outline the main things you will be doing during the usability study. For example, you could say:

First, I will have you sign a waiver that indicates your willingness to participate in this usability study and let's you know that I'll be taking notes of your comments, but will keep all your personal information private.

Second, I will ask you some basic demographic questions.

Third, I will ask you to complete X number of tasks on the new web site. Keep in mind that we aren't testing you, but we are testing the web site. Any problems or frustrations you encounter will help us see where the design needs to be changed.

Fourth, I will ask you for your general feedback on the site. We want to know your opinion.

This process should take about an hour, so let's get started. (Note: It is important to end the test on time. You need to be respectful of the persons time, especially if you want to get honest answers.)

3) Waiver/Entrance Questions: Have the person complete the waiver. Answer any questions they have. Have the person complete the demographic/entrance questions. You can either have them complete the form on paper, or ask them the questions out loud and fill it in for them. Whichever works best for you.

4) Task Based Questions: Have a computer ready with the browser open and sitting on the starting page of your web site. As the test facilitator, you will instruct and observe the subjects performing fairly simple, common tasks. You will verbally lead them through the series of tasks/questions, encouraging them to think out loud and respond to what they are looking at. You will ask questions about their thought processes and their decisions as they work, without being intrusive or leading. You will also take in-depth notes directly on the Task Based Questionnaire.

Things "To Do" and Things "Not to Do" while facilitating the test:

Things to Do Things Not To Do
Listen carefully Fail to Listen
Encourage Criticize
Be Neutral Be Defensive
Speak English Speak Geek
Answer questions with "What would you do?" or "What do you think?" Lead user to the answer
Be Patient Be Impatience, Rush
As you ask each question aloud, try to use the exact words on the test. Do not lead the user to the answer. Do not help the user answer the question. Remind the user we are testing that software, not them. Encourage them to think out loud. (“what words are going thru your mind?”, “what are you looking for?”)

Make note of the click stream (the path the users follows to complete the task). Note any of the users comments and suggestions for making the task easier. Finally, indicate if the person was able to successful complete the task, as well as your opinion of their satisfaction or frustration level.

Remember, someone will have to transcribe these notes. So try to write legible and capture what you are observing.

5) Exit Questions:

When users are finished going through the set of task-based questions, hand them the exit questions and ask them to answer them. Then give them a few minutes to talk informally about their usability experience with you. Ask them what they liked/disliked about the site most, if they have suggestions for improvements, etc. If they’ve done or mentioned anything during the test itself that you want to ask further questions about, now is the time to ask. In my experience, users are only too happy to talk with you when the test is over!

-----------------------------------------------------------------------------------
The Final Report - Usability Findings & Recommendations

Now it is time to compile your usability data, analyze it and write your recommendations. I recommend entering all of your entrance, exit and task information into an excel spreadsheet. If you don't have MS Word and Excel, you can download free viewers for Microsoft Excel and Microsoft Word.

Sample spreadsheet of raw usability data (microsoft excel)

Sample Usability Recommendations Report (microsoft word)

Look for trends in comments and task completion. Document the impact the data shows on effectiveness, efficiency, time on tasks, errors and satisfaction. Group your recommendations in severity/priority order.

1st Priority - must be fixed, brick wall
2nd Priority - would be good to fix, but can wait
3rd Priority - okay as is, could be improved
Don't just critique and point out what is wrong. Suggest a solution or remedy for each problem. Your suggestions could be a change in the design or the content.

If you sense that the application owners/developers will be resistant to suggestions, consider sharing the usability recommendations with them individually and in draft form, then when it comes to the formal meeting where you review the recommendations, there are no surprises.

Another key to helping developers/designers truly understand the usability issues is to actually let them observe the usability testing process. This works best when the develop/designer is behind a one way mirror (so when they scream and cry and state that "any idiot would know what to do", your innocent test subject won't have to be intimidated by them)! Since most offices don't have usability testing rooms with one way mirrors, other methods for letting them see include:

audio recording the sessions and letting them listen
video taping the sessions and letting them watch
live webcast the sessions and let them watch from another room
make sure your test facilitator/notetakers are people that your developers/designers will always believe
in the rarest of cases, allow your develop/designer in the room while testing (but you may have to tie them in a chair and put duct tape over their mouth). I do not recommend this option.
In my experience, I've yet to make use of the audio recording or video taping we've done. I now just pick well trusted facilitators and note takers and pre-review my recommendations with the designers/developers before making formal recommendations.


Additional Usability Resources

Recommended Reading:

Don't Make Me Think by Steve Krug
Good introduction to practical low-cost usability testing. Filled with excellent examples.

Designing Web Usability : The Practice of Simplicity by Jakob Nielsen
Good introduction to usability. More theoretical than "how to".

The Design of Everyday Things by Donald Norman
One of the foundational text of usability. Excellent theory.

Usability Expertise on Campus

TeamWeb - The ITS Web Technology Team ITS offers consulting on many web topics including usability. Request help from TeamWeb.

Define Internals - Jefferson Stewart, Bennett Donovan, Lewis Phillips, Tracy Caillouet, Carey Christian & Glenda Sims conducted an extensive Web Usability Survey of Define Internals. The report was released in June 2005. This extremely comprehensive report is a wonderful text book from which to draw ideas.

Online Usability Resources

Introduction to Usability Testing by Carolee Mitchel
MIT Usability Guidelines
Usability Professionals' Association
Usability Testing Materials
Web Design & Usability Guidelines


http://www.utexas.edu/learn/usability/resources.html
Read more!

User-centered design approach

A user-centered design process involves the participation of users from the very first stage of development, and continues to involve users at each step of the process.

A user-centered design process involves the participation of users from the very first stage of development, and continues to involve users at each step of the process.

The goal of user-centered design is to create a product that works for the potential users and is well-designed for that user group. The first step in this process is to identify the target audience and to meet with them. By conducting interviews, watching users complete tasks and listening to them talk about their work, you will find out:

what the users need
what their work environment is like
what is important to them
what tasks they do both frequently and infrequently
how they accomplish these tasks now
how do they think about their tasks (the mental model)

By understanding the users and their tasks, you will easily devise scenarios to test your products. You can imagine your users trying to walk through your product, and you can bring users in frequently to test your ideas and assumptions.

The user-centered design approach is cost-effective in that prototypes can be developed on paper and tested before many hours and dollars have been spent developing a product that doesn't work for the users.


"Throughout the entire development process and beyond, users play a critical role in the design of easy-to-use products. After all, who knows more about which products are easy to use than the people who use them?"


Read more!

What is a Microformat?


"Designed for humans first and machines second, microformats are a set of simple, open data formats built upon existing and widely adopted standards"

The concept of a Microformat might be best seen as a subset of an existing technology focusing on solving a specific problem or an open source data format that can be used to solve a problem.


It's hardly new - not in web terms. Microformats are a method of marking-up types of content to be easily lifted or shared with other websites or applications. For instance, the name and address of your company can have certain class names attributed to your HTML elements. These class-names can then be read by a web app, which will allow a site visitor to insert those details directly into your address book with the click of a link. Microformats are not that difficult to apply - in most cases it's just a slight modification of your HTML classes.


Put in more plain English, it’s about marking up your (X)HTML with semantic and predefined class names and ids. If everyone uses the same class names for a certain type of data, we can write programs to parse it.

More info found in
Read more!

The benefits of Web Standards to your visitors, your clients and you!

Benefits of Web Standards
http://www.maxdesign.com.au/presentation/benefits/

CSS Tips
CSS Tips Read more!

21 advices ... guides

ONE. Give people more than they expect and do it cheerfully.

TWO. Marry a man/woman you love to talk to. As you get older, their conversational skills will be as important as any other.

THREE. Don't believe all you hear, spend all you have or sleep all you want.

FOUR. When you say, 'I love you,' mean it.

FIVE. When you say, 'I'm sorry,' look the person in the eye.

SIX. Be engaged at least six months before you get married.

SEVEN. Believe in love at first sight.

EIGHT. Never laugh at anyone's dreams. People who don't have dreams don't have much.

NINE. Love deeply and passionately. You might get hurt but it's the only way to live life completely.

TEN.. In disagreements, fight fairly. No name calling.

ELEVEN. Don't judge people by their relatives.

TWELVE. Talk slowly but think quickly.

THIRTEEN! . When someone asks you a question you don't want to answer, smile and ask, 'Why do you want to know?'

FOURTEEN. Remember that great love and great achievements involve great risk.

FIFTEEN. Say 'bless you' when you hear someone sneeze.

SIXTEEN. When you lose, don't lose the lesson.

SEVENTEEN. Remember the three R's: Respect for self; Respect for others; and Responsibility for all your actions.

EIGHTEEN. Don't let a little dispute injure a great friendship.

NINETEEN. When you realize you've made a mistake, take immediate steps to correct it.

TWENTY. Smile when picking up the phone. The caller will hear it in your voice.

TWENTY- ONE. Spend some time alone.
Read more!

Building Joomla! sites from scratch, and systematically customizing them to your needs


Building Joomla! sites from scratch.

A sitemap is critical to having a well organized site. You must make an effort to draft one before you start working in the administrator backend.

Joomla generates a page the instant you click its link. This means that the pages viewed can be easily changed by changing the menu links rather than the content itself.

Joomla offers two methods to organize articles. The first is to use uncategorized articles, which are suited for very small sites. For larger sites the second method of sections in categories needs to be used.

Building Joomla! sites from scratch.

A sitemap is critical to having a well organized site. You must make an effort to draft one before you start working in the administrator backend.

Joomla generates a page the instant you click its link. This means that the pages viewed can be easily changed by changing the menu links rather than the content itself.

Joomla offers two methods to organize articles. The first is to use uncategorized articles, which are suited for very small sites. For larger sites the second method of sections in categories needs to be used.


Making your pages with uncategorized content items is the simplest way to build a Joomla site, but it is difficult to manage with more than a dozen pages.


Sections and Categories

If I have many more articles than a dozen, using uncategorized articles isn't going to work. If I pick up the stack, I might have to flip through a thousand pieces of paper.

Joomla offers two levels: the highest is called sections, and below that are categories.

You can't put content items in a section; they must go in a category. This means that each section needs at least one category.
Read more!